^a${value} Second(s) Recharge | 8
|
${value} Energy Cost | 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106
|
${value}m Radius | 2.5
|
Launches ${value} Projectile(s) | 1
|
${value} Physical Damage | min: [27.0, 45.0, 62.0, 80.0, 96.0, 114.0, 131.0, 149.0, 167.0, 183.0, 201.0, 218.0, 236.0, 252.0, 270.0]
|
${value} Piercing Damage | min: [27.0, 45.0, 62.0, 80.0, 96.0, 114.0, 131.0, 149.0, 167.0, 183.0, 201.0, 218.0, 236.0, 252.0, 270.0]
|
${value} Reduced Armor for ${duration} Second(s) | min: [100.0, 136.0, 172.0, 208.0, 244.0, 280.0, 316.0, 352.0, 388.0, 424.0, 460.0, 496.0, 532.0, 568.0, 604.0] Reduced Armor for min: 2.0 Second(s)
|
+${value}% Vitality Damage | -66 -60 -53 -47 -40 -34 -27 -21 -14 -8 0 0 0 0 0
|
+${value}% Vitality Decay | -66 -60 -53 -47 -40 -34 -27 -21 -14 -8 0 0 0 0 0
|
MaxLevel | 11
|
UltimateLevel | 15
|